Atmos is the first audio format based on audio ‘objects’ rather than channels. In Dolby Atmos, any sound—the helicopter, a blaring car horn, a yelling child—can exist as an independent audio object, free of channel restrictions. Sounds can be placed and moved anywhere, including anywhere overhead – placed where they would occur naturally in a scene. Sounds move in three-dimensional space—flowing above and around the listener in step with the visuals to bring a new sense of height and reality.
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